This was a project in which I took the item screen from the game Twilight Princess, and restructured it. My main goal with this design was to make the inner circle of items less crowded by having an outer circle open up if you select an item with duplicates (such as bottles or bombs). I had a lot of fun with changing the overall design of the UI as well, and went for a golden earthy feel. The only things recycled from the original game are the background (which is a gameplay screenshot) and the item icons, so all credit to Nintendo for those.
2024